Converting, in this case, means changing from a Grease Pencil Stroke to a Path or changing
from a Path to a Mesh. A Path in Blender is a Curve used to control the shape of a Mesh when
Modeling.
Important: When Drawing multiple Strokes to create a Model have all the Strokes on one Layer
in the Canvas. To demonstrate the conversion process the Stroke Drawn in Figure 18.3 will be
used. Note that this Stroke has been Drawn freehand using a Mouse.
Convert to Path
With the Stroke Drawn in the 2D Viewport Editor in Draw Mode change to Object Mode. The
Stroke will be selected as shown by an orange outline. RMB Click in the Viewport and select
Convert to Path. Alternatively click Object in the Viewport Header – Convert To – Path.
In the Viewport the Stroke displays with an orange line along its length which is the Path.
In the Outliner Editor you see a new entry named Lines which indicates that the conversion has
taken place.
Figure 18.4
Outliner Editor
In the Outliner Editor click on Lines to select the Path.
Using the Translate Tool in the 2D Viewport Editor move
the Path away from the Stroke.
In the Properties Editor, Object Properties, Geometry
Tab increase Bevel Depth to 0.01 and Resolution to 1.
You see Geometry created about the
Path. Rotate and Zoom in to see the
shape.
Orange Line
Path
Properties Editor
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