Converting, in this case, means changing from a Grease Pencil Stroke to a Path or changing

from a Path to a Mesh. A Path in Blender is a Curve used to control the shape of a Mesh when

Modeling.

Important: When Drawing multiple Strokes to create a Model have all the Strokes on one Layer

in the Canvas. To demonstrate the conversion process the Stroke Drawn in Figure 18.3 will be

used. Note that this Stroke has been Drawn freehand using a Mouse.

Convert to Path

With the Stroke Drawn in the 2D Viewport Editor in Draw Mode change to Object Mode. The

Stroke will be selected as shown by an orange outline. RMB Click in the Viewport and select

Convert to Path. Alternatively click Object in the Viewport Header – Convert To Path.

In the Viewport the Stroke displays with an orange line along its length which is the Path.

In the Outliner Editor you see a new entry named Lines which indicates that the conversion has

taken place.

Figure 18.4

Outliner Editor

In the Outliner Editor click on Lines to select the Path.

Using the Translate Tool in the 2D Viewport Editor move

the Path away from the Stroke.

In the Properties Editor, Object Properties, Geometry

Tab increase Bevel Depth to 0.01 and Resolution to 1.

You see Geometry created about the

Path. Rotate and Zoom in to see the

shape.

Orange Line

Path

Properties Editor

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